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Its tardiness and proprietary nature has taken its toll, too: With DirectX now only being used by Windows and Xbox gamers, and OpenGL or OpenGL ES being used across every smartphone, tablet, Wii, and PlayStation 3, it would seem that DirectX has all but lost. With OpenGL 4.2, the Khronos Group has yet again steamed ahead of Microsoft and its slow-and-steady DirectX framework. Khronos always moves quickly to provide exactly what developers want, and it usually occupies the bleeding edge with regard to the hardware capabilities of new GPUs, too.
#Radion opengl 4.4 software#
The intent of StreamInput seems to be focused on making discovery of sensors easier for software developers, and on synchronizing the input from multiple sensors, as required by augmented reality applications. StreamInput, on the other hand, is an entirely new “advanced sensor processing and user interaction API” that is designed to provide a general, cross-platform framework for interaction between computers and the new breed of complex sensors, like tablet and smartphone touchscreens and Kinect’s depth-sensing camera. Ultimately, if WebCL comes to fruition (and the demos suggest that it will), then web browsers will have access to the same amount of processing power as installed, compiled applications. The idea is that WebGL, like OpenGL, will continue to power the actual rendering of browser-based apps and games, and WebCL, like OpenCL, will allow for incredibly complex image and physics processing. On the WebCL front, Khronos has detailed how its working on a JavaScript binding to the OpenCL (GPGPU) standard, to bring heterogeneous, parallel computing to web apps.
#Radion opengl 4.4 series#
This includes the Nvidia GeForce 400 and 500 series, and ATI/AMD Radeon 50 series of graphics cards. As with previous point releases, any graphics card capable of running OpenGL 4 and 4.1 will be able to run applications that use 4.2. OpenGL 4.2, which comes almost exactly a year after version 4.1, brings improved shader performance, better texture handling, and an extension that speeds up the replication and repositioning of complex objects. Terms of use.Ĭoinciding with SIGGRAPH 2011, the Khronos Group has released OpenGL 4.2, outlined exciting changes for WebCL, and detailed a new sensor processing API called StreamInput. This site may earn affiliate commissions from the links on this page.